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Genesis
Genesis-Embodied-AI
High-performance simulation platform for general-purpose robotics and embodied AI. Integrates a unified multi-physics engine, photo-realistic renderer, and cross-platform compiler for training AI agents in complex physical worlds. Intro
Updated 23h ago
About Genesis
Ready to see Genesis for yourself?
Try FreeKey Information
Pricing
Free
Category
Embodied AI & Simulation
Developer
Genesis-Embodied-AI
Last Updated
23h ago
Website Status
Online
Website
github.com Documentation
View DocsFeatures
Unified multi-physics engine: rigid body, FEM, MPM, particle-based (PBD/SPH), and more sharing one state
Three interchangeable rendering paths: Nyx (in-house), Luisa (ray tracer), Pyrender (rasterizer)
Quadrants compiler lowers Python code to CUDA, ROCm, Metal, Vulkan, x86, and ARM64
Scales from a single laptop to datacenter-grade GPU clusters
Supports asset formats URDF, MJCF, OBJ, GLB, and USD with built-in autodiff
Open source, originated as an academic project, now developed by Genesis AI
Frequently Asked Questions
Yes, Genesis is completely free to use.
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